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Entries in Rant (4)

Thursday
Aug052010

Ranting on Movie Theaters

I don't think I've ever been a fan of movie theaters. Even as a kid I remember myself whining about how much of an inconvenience movie-going was and how little fun I had spending two and a half hours in a dark and dirty room. And, as I grew, so did my feelings towards movie houses, and I soon took to social networking to even further spread my displeasure. Whether or not people were listening, I didn't care; it was just fun to vent every once in a while.

And vent I did, sometimes live-blogging my trials in movie-watching. At regular intervals I would tweet my current state of affairs, with updates such as "all's clear... for now," and "what is that?!?" posted as things took place. However, never had I properly formulated and compiled my distaste with movie theaters into one coherent work. Until now, that is.

After yet another trouble-filled experience, I eventually felt the urge to (what else?) write about it, and, after receiving approval, began to compose an article for Fandomania on why I hated movie theaters. Although my words were fueled by the frustration of real-life circumstances, it was not only a fun piece to do but also a successful one, generating a sizable and better-than-expected discussion on the site, with several chiming in and adding their own points to the list.

Here's an excerpt of what I wrote:


The last movie I saw in theaters was Inception. And when I say “last,” I mean it; it may very well be the last movie I will ever see in theaters. Sure, the film was certainly a good one (I mean, who didn’t like it?), and, by the time I hastily made for door as the credits began to roll, I felt satisfied by the flick. Not so much for the rest of the experience, though. Hindered by trouble after trouble and a stream of frustrating moments, the atmosphere itself was not enjoyable. But oh, how I wish this was merely an isolated case; instead, however, it is yet another thing to chalk down on a growing list of reasons why I hate going to the movies.

 

Needless to say, the post is up in a finalized state on the site now, and you can read and talk about it by clicking here.

Wednesday
Mar312010

There's a Hole in My Plot!

I had always been interested in Heavy Rain’s concept, and, as such, really and truly looked forward to its release. Its theme had always seemed fresh and original, and something that could, if executed properly, propel the adventure genre in an exciting new direction. Point-and-click adventure series of old had always been so static, with a decidedly linear chain of progression that made the player feel ‘stuck’ on a pre-determined path. Interestingly enough, however, it was via these straightforward means that some of the more compelling narratives were created. As the stories' weaved themselves slowly into their climax, things never became overly complex, and, as a result, the writers were always in control.

Heavy Rain, as bold as it is, attempted to kill this chain of command, instead placing the players in control of each scene and giving them freedom over almost every action – shaving and taking a piss included. But these movements were never fixed or mapped to a specific button. In a move away from accepted game conventions (press X to…), each and every interactive piece in the world could, in effect, be manipulated by any interface on your controller. Suddenly, your right analog stick no longer solely controlled the camera; it flipped eggs, turned on lights, dodged incoming bullets and moved your car out of the way of fast moving traffic. And, although it didn’t take long to notice patterns in HR’s own tendencies, the control scheme was well-implemented for the most part. While some criticized Heavy Rain for its interactivity, labeling it as more of a movie than an actual game, I stood on the other side of the fence. In fact, the sheer multitude and variety of behaviors granted to the character and, in turn, the player, made the whole experience more tangible. The world no longer became accessible by mere button-mashing, instead shaped by my timing and ability to respond to changeable circumstances. Indeed, a puppet show is perhaps the best analogy for a game such as Heavy Rain. In much the same way that strings affect the movement of marionettes, the speed and fashion that the controller is manipulated reflects the way in which the game’s characters respond.  My controller represented the strings to the puppets of Heavy Rain’s plotline, and I alone was responsible for its concluding moments. It’s just too bad that the finale is so poorly crafted on the developer’s part.

To call Heavy Rain’s final moments sloppy is an understatement. In fact, they’re pretty atrocious, and are a testament to the degree of failure that can sometimes arise when one writes as they go. But, in most cases, there’s nothing wrong with that developmental method. When I toy with my own ideas and attempt fiction, there’s no way I would even consider planning the entire framework of a story beforehand. While I’ll have a rudimentary mind map and the fundamentals for the plot in my head, I'll never actually write down my stories’ intricacies as a reference for the future. I’ll just sit down at my computer and… well, write. But, that’s me, and, obviously, I’m nothing of an author. My writing is for pleasure and personal use. Or of course for the amusement of online readers (you can laugh at it if you want. Go on...). David Cage’s Heavy Rain, on the other hand, is for a much larger audience, and, as such, for profit. Therefore, it is to be taken seriously, as a considered piece of work and, in some ways, a piece of art and modern literature. Upon finishing the game, I’m about to laugh at what I just wrote. Heavy Rain’s tacked-together and ill-contrived plotline has no right to be taken seriously. At all. And here’s why (only vague spoilers follow; there are no direct mentions to any events that occur in the game).

At the heart of Heavy Rain’s cliché story is a murder mystery. At its simplest, the game is a dark adaptation of Clue, and the premise is very much the same: uncover the true identity of a serial killer. And just like the Parker Brother’s board game, the murderer is not an unknown figure. As a matter of fact, you play as them for part of the experience. It’s in this predictable device where much of the story’s problems and gaps in logic are seen. To make it even worse, the story sets itself up for its horrendous pitfalls. You see, if you press the left shoulder button, you can hear each playable character's thoughts, and, depending on the situation they are placed in, their musings will change accordingly. Yes, even the killer has hearable thoughts. But, wouldn’t that spoil the surprise from the very first moments? No, not really, because the shady character, who is supposedly searching for leads on the murderer (who, of course, is themself), always references the killer as “the killer” and not them personally. So, in a way, the murderer’s thoughts are all in third-person. Why would anyone be so impersonal in their own mind, a place where secrets are safe to the beholder? And, in addition, why are you even able to listen to the any character’s thoughts in the first place?!? Such logic boggles the mind.

Unfortunately, the confusion doesn’t end there. Detectives are able to piece together absurd evidence, characters apparently have trusting relationships with people they’ve never met before, the police are able to show up to the sites of suspected murders with zero leads, parents of their murdered children don’t hand over glaring evidence to cops, the main character somehow wakes up with origami figures in his hand after blackouts (which would indicate that the killer somehow has a copy of his medical history and knows exactly when and where he collapses), and, as far as the feds are concerned, no suspicious act is suspicious enough for even a slight investigation. And I’ve only scratched the surface of the game’s stupidity.

But perhaps what maddened me most about Heavy Rain’s plotline was its potential. The environment, likeable characters and atmosphere all had me engrossed. Yes, a developed story would have suited HR’s setting wonderfully, but, instead, the gritty locale was handed a shoddy and quite embarrassing screenplay. The visible holes up until the ultimate reveal are forgivable, but the chapters that follow are not. The twist, although shocking, doesn’t make a lick of sense, and is almost humorous in its absurdity, coherence and plausibility. David Cage was way off on this one.

Some consider Heavy Rain a breakthrough in interactive storytelling, and such a claim is, in many ways, an insult to the hundreds of other well-written experiences. Sure, maybe they don’t feature the ending shocker that Heavy Rain has become so well known for, but they do showcase one characteristic that it will never have: sense.

And hell, I’d take sense over stupidity any day.

Friday
Mar192010

These Two Weeks In Entertainment and Photography 

And yes, here I am again.

Behind.

I've made the same speech before, and, again, this one would be similar. So I'm not going to give any excuses this time. None. We're gonna get right into things. Starting with...

PHOTOGRAPHY 

As the Photography section of this site is still very much unfinished, it is not yet an accurate reflection of my portfolio and interest as a non-professional photographer. These past weeks, have granted me several opportunities to broaden my collection, and, luckily, I took advantage of it. Primarily, these shoots came out of pure roll of a dice; I took no considered effort to find them (I was already quite busy with other things at the moment). But I took them on, and, honestly, the experience I gained from such endeavors more than makes up for the extra work. And, not to mention, I pretty pleased with (most) of the resulting images. As is the nature of most things. Most of my shooting was spread out as follows:

50th Birthday Party - I was actually looking forward to this, and, as hoped, the shoot went well. It was, however, a considerable amount of work and the entire shoot lasted from 5:30 PM to 12:45 AM, requiring that I be awake and alert the entire time. From the yacht, to the surprise arrival to the concluding dinner and dancing, the party was understandably elaborate and full of interesting people with even more interesting dance moves. 

Now, just to edit 800-some photos I took. No, really - I've cut it down to about 150. Work in progress!

Trips to the Beach - If there's one thing that's almost universally accepted about Bermuda, it's that its beaches are quite awesome. Whenever I could (and weather permitting), I took myself down to one of the several surrounding beaches and just began shooting. Most of the time, I had no direction, no pre-rendered notion of what I would capture exactly, just that I wanted to take stuff that was truly awesome and memorable. And, indeed, I brought home a couple of keepers, some of which that have already been edited and posted in the archives on this website. Of course, you can find them as well on Flickr, my routinely updated photo blog.  

And before you ask, yes, pink sand does exist here.

ENTERTAINMENT

The world of entertainment for me has been almost non-existent as of late. Starting with increased speculation and rumors surrounding the potential cancellation of perhaps my favorite television show and lack of virtually any time to delve into anything other than work, I haven't really been moved to just 'tune-out.' Fortunately enough, my weeks haven't been completely absent of entertainment, but I have to think pretty far back to recall periods of time where it was a part of daily life (which kind of defeats the purpose of this post, aptly titled "These Two Weeks"). This does, however, make it easy to find a starting point from which to write.

24 Rumblings - Yes, of course I've heard the 'news,' and no, I'm not happy in the slightest. In fact, I'm downright frustrated. I may just devote an entire entry to it, even (this is a big may, since so many other 24-addicts are doing the same). Or maybe not. Who knows at this point? And that's the very thing about the whole situation. Who knows anything for sure about 24's state. But let's be honest with ourselves. 24 hasn't exactly been having its best season so far. True, the past few episodes have seen some considerable improvement but, as of now, there's still a lot of issues with Day 8. Hopefully, the past episode's upward trend continues, and the second half of season eight can re-align itself with the tracks. But that's not what I'm ranting about. Rather, its the dire situation that 24 finds itself in, a rut that's hanging it in a balance. Is it ending? Is Fox calling it quits? Is Jack really heading for the big screen? Or, will NBC pick it up? Will NBC take the investment and give 24 proper closure? Ah! The speculation is killing me. But, and perhaps this predicament's only high point, is that nothing is official yet. They're all unfounded rumors, and, as of now, I'm not buying into it. I just want one thing: my show to not get cancelled. Oh, and Mike Novick, too!

Music/Books/Other We'll make this one short. Call it, the shortlist, shall we? Oh, I'm a hilarious one, aren't I?

Reading: A Game of Thrones by George R. R. Martin; a ton of photography books. (may blog about some of my favorites!)

Listening: A lot of Hard-Fi, The Gorillas new album, a couple of film/game soundtracks (Mass Effect, in particular), Daft Punk, random techno and a little Lily Allen when I'm feeling in the mood. What? She's brave with her lyrics!

Playing: Dragon Age: Origins, Heavy Rain

 

And there we go. Two weeks! But not really; I kinda cut corners with this blog post, as some of the things listed may have happened three to four weeks ago. Yet the blog title stays the same, as I like its flow and the way it sort of rolls off your tongue. Come on, isn't it catchy? "These Four Weeks" sounds... bleh.

Rest-assured, things should be back to normal work-wise next week, and I can get on with what I love. Until next time!

(Also: Check back to the Galleries often; I'm updating it as fast as I can!

Saturday
Jan302010

iPad: An Unnecessary Obsession

And Steve Jobs said, “And let there be iPad.” And there was iPad.

My goodness am I glad that’s over. Finally, the torrential rain of rumors can stop.  The Apple community can quiet down for a little while. And there can be peace on Earth.

Needless to say, I was getting more than tired of hearing about the Apple tablet, iSlate, iTab, or whatever the heck it was going to be called. I wasn’t particularly excited about it, and, now that the thing has finally been announced, I can’t say that my feelings of it have changed whatsoever. It was a predictable disappointment.

Apple has had a long history of revolutionizing technology. I will be the first to admit that. The iPod was a savior for their company, and, although it was far from the first portable music player, it offered so much flexibility that it quickly caught on. And look at it today. It’s become an electronic staple, making it virtually impossible for any other device to even try getting a share at the handheld music market. It was that successful. 

And then, in 2007, Apple introduced the iPhone, and that too transformed its market. It was definitely ahead of its time, and inspired other smart phone developers to work harder and create more impressive products that made things easier and more convenient. Then there were the apps. The little pieces of software that offered big potential. They too caught on, and the iPhone was yet another success for Apple.

But now, in 2010, Apple tries to convince us that we need one more device to carry around, in addition to a phone and a laptop, since it’s not supposed to replace those products. Humorously entitled the iPad (see http://bit.ly/uxIoq), Jobs promised that it would be better than a Netbook. That it would be the best way to experience the Internet, and that it would shake up the touch-screen market. But, although it has a striking design, stronger core apps and the potential for some cool software, it’s still missing too much. What with the embarrassing lack of Flash support, 16:9 widescreen viewing, multitasking, a camera, SD card slot, HDMI ports, USB ports, GPS, and so on, and so on, there are just not enough features to make the iPad a better buy over a Netbook.

It’s no replacement for paper, and, if Apple really wants to compete with the Kindle, this is a poor attempt. With no e-ink/LCD hybrid display here, reading books on the iPad will not be fun. The iBooks store is not on Amazon’s level, and, right now, the iPad’s integration with books seems very sloppy.

And yet we are all still obsessing over it; a device that is really just an oversized iPod touch. Something no one actually needs. It’s merely a conversation piece, and, at the moment, nothing more. Hoards of people (read: Apple die-hards) will still run out on launch day and purchase one of these, giddy with exciting while they show it to their friends and family members. Although Apple is probably disappointed with the public’s initial reaction to their so-called ‘god-send,’ they will still make a huge profit.

At the moment, the iPad is a flawed product in desperate need of an actual market.  It’s a definite disappointment, but that doesn’t mean it is a failure. However, no one should buy one of these on launch day, because, as it is now, it’s not ready to be taken seriously. In a few iterations and with a couple, scratch, that, a lot of enhancements, the iPad could be a winner. It still has a chance to come into its own. It just needs a little more time.